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EON ICatcher Software
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EON ICATCHER software is an extension of EON Studio and includes features for interfacing with advanced display and integrated Virtual Reality systems
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Overview |
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EON ICATCHER software is an extension of EON Studio and includes features for interfacing with advanced display and integrated Virtual Reality systems that include Concave Reality System and Immersive Reality System.
Komatsu in EON ICATCHER training on the right.
Check out our EON ICATCHER Display System, an immersive, stereoscopic turnkey display solution that uses standard LCD or DLP projectors together with EON software. View PDF (241k)
The benefits for the user are:
- Compatibility with a wide range of VR peripherals such as data gloves, Head Mounted Displays, motion tracking systems and Force Feedback Devices, helping users to expand the scope and functionality of a simulation as well as heightening the sense of realism in your simulations.
- Cost-effective - Via the use of cluster visualization, a proprietary technology that enables multi-channel display systems using ordinary PCs.
- Allows the creation of fully immersive solutions with more intuitive interaction.
- Fully integrated with the EON product family. The content created can be utilized on a Desktop solution, Immersive Reality system or Internet allowing for strong scalability.
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Features |
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With Cluster Visualization, simulation can be viewed on several monitors simultaneously, each one displaying a different viewpoint of the scene, by using a cluster of fully synchronized PCs linked together in a local area network. This is used in the Concave Reality System.
Several external devices and peripherals are supported:
- - Head mounted displays: Any type
- Shutter glasses:CrystalEyes® (StereoGraphics, Inc.) - Data gloves: Pinch Glove System® (Fakespace, Inc.) - Tracking Systems: 3SPACE®FASTRACK® Tracker System (Polhemus, Inc.), Flock of Birds® (Ascension Technology Corporation) and Intersense - Pointing devices: Logitech® Magellan 3D Controller® (Logitech, Inc.)
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Advantages |
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EON’s unique Advantages
-> GUI based web publisher that makes it easier to embed EONsimulations with rich communication to web pages. -> High rendering quality - we can today offer a superb visual quality, by using technology developed by ourselves such as environment mapping, shading, reflections, shadows, etc. -> Dynamic Loading of any EON content over the web minimizing wait time for download as well as structuring large object databases for web-delivery (EON Server). -> Easy to integrate with other standard software, like multimedia tools, development tools, web browsers, etc. as EON is based on Microsoft COM standard -> Cluster visualization (multi-channel) support for Concave Reality System. -> Supports a great number of import formats (see list below). -> User interactivity EON includes many different ways to describe logic in a simulation - visual programming, or scripting (J-script or VB-script) or C++ development ( EON SDK ). -> Support for advanced display and user interaction with Concave Reality System, Immersive Reality System and Desktop Reality System. -> Multi-user server based support. -> Functionality and parts of simulations can easily be reused to significantly speed up the development process by the use of EON Prototypes. -> Built-in pre-treatment of 3-D data, to reach highest possible performance with a limited computer capacity. -> Scalability - from Web distribution to multi-channel stereo. -> Progressive picture quality improvements when the scene is immobile using anti-aliasing and other techniques. -> Free ActiveX control for distribution of content on the Internet. -> Component based and compact web player. -> Highly compressed file-format with support for Subdivision surfaces. -> Built in support for OpenGL (software and hardware) and Direct 3D. -> EONXtra with Lingo support for use of EON content with Macromedia Director and Shockwave. -> Support for advanced assembly features. -> Rich training focused features such as instructor node. -> Event-driven simulation engine -> Alpha blending (opaque) textures and surfaces -> Full-screen mode -> Multiple viewports with user-definable configurations supports symmetrical, asymmetrical and orthographic viewports -> Panorama backdrop image -> Text output -> Levels-of-detail support -> Synthesized speech and speech recognition (command and control) Microsoft Agent and Game Commander
EON currently has import filters for the following formats
VRML 2.0 (including support for key-frame import)
- 3D Studio (.3ds) - Lightwave (.lw)- OpenFlight (.flt) - Alias Triangle (.tri) - DXF ASCII/Binary (.dxf) - IGES v5.3 (.igs, .iges) - Pro/Engineer .SLP (.slp) - SoftImage (.hrc, .dsc) - Stereo Lithography .STL (.stl) - TrueSpace (.cob, .scn) - USGS DEM (.dem) - WaveFront (.obj
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